[Godot DevLog 1] Isometric Tilemap & 3D Pathfinding
2025-07-10
I'm making a 2D isometric CRPG using Godot, this video showcases the very first milestone of the prototyping stage of the game.
- multi-height tilemap construction with 3D coordinates
- tile positioning on cursor move
- single unit 3D pathfinding
This is my first DevLog video, I feel that for a long-term project, DevLog is like a work report for myself, it can bring some momentum and rhythm to the project, and it's very worth keeping on.